hoi4 destroyer spam. Sub 3’s are very good, and they are very quick to build. hoi4 destroyer spam

 
 Sub 3’s are very good, and they are very quick to buildhoi4 destroyer spam  III DEMS & SBML two-inch mortar

This is one of the cheapest ways to build a “real” navy. Go to hoi4 r/hoi4 • by KLord878. Naval bombers really don't make a lot of sense in HOI4 I have to admit. It's the meta for a reason. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. A single Naval Yard outputs 2. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Set the fleet to convoy raid mission with: split. light battery 1 its cheap, destroyer guns does almost no damage anyways. Hull Types: Battleship Hull: 2. Bren Mk. If you're a major naval power, you can use carriers too, in. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. Type A fleet is the lazy bastard approach. Stack at least 8 divisions per tile. unless they have better coverage of sea zone then naval ones. 3x. The newer the tech, the better. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. much everything, so you need light cruisers to do the heavy lifting. Battleship can do it better, but you might. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. Given this purpouse it shouldn't have engineers, recon or military. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Creating a task force composition will also activate automatic reinforcements. 8x. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. You should aim for a total of at least 4-5 destroyers per cruiser. ago. ago. This is from a livestream I did on twitch on Thursday last week. I disabled all my dlc and my mods, I started the game and I had this problem. Light Attack Destroyer Spam. My last heavy cost 16 production. You can refit it to have some pretty amazing sub detection. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Theyre extremely niche to be frank. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. Swap two SPAA in for one tank out. Reply. ago. Landlocked nations need not worry about this problem. any tactic will defeat AI. Get your whole main army as 5inf + engineer. or spam naval bombers and kill the entire british fleet after a while. Design/update the best anti-sub destroyer you can. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. You can refit it to have some pretty amazing sub detection. This thread is archived New comments cannot be posted and votes cannot be cast. ago. Members Online • [deleted] Are the destroyer useless? Discussion. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. infantry for organization 17w. 2 inch Mortar. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The Ai cannot handle it. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. DD and Naval Bomber spam. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. Nothing overpowered, but a respectable amount nonetheless. Capacity divided by consumption. Can certainly start off the campaign with less to get the ball rolling but spam. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Spam divisions/planes. Let me explain. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Italy has sufficient surface fleet to not require anything more than those. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. r/hoi4. That makes planes far more important than infantry. 4x. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. -Torpedoes aren't affected by combat rows (see next part). Destroyer II. That's a difference in cost of 52%. this is good but don't spam these as screens. arty for soft attack 21w. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. I would say subs are the most OP. There are essentially two metas. I feel like an armor system would counter destroyer spam. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. Reply. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. Go to hoi4 r/hoi4. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. The ship. 385 Mar 29, 2019; Add. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Having a ton of navs basically guarantees you’ll win. we will not be talking about anti submarine warfare in this guide. At the start of the game, each country will have a. For the record, my play style is usually just spamming naval mines because that's all I understand. They are so good some games literally ban them because they are so. #10. Personally for me CLs are the winners of this update, in a flashback to the game’s. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. You should always add exactly one float plane catapult to all of your capitals. Testing anti air. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. 4. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Your armor won't help you at all there. Spam submarines and tell them to convoy raid off your coast. netherdraku • 4 yr. So 11-8-2, 12-7-2, or 14-5-2. 404 5. Nobody mentioned the obvious: upgrade the ships with AA. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). I like to use my subs as long range scouts. light battery 1 its cheap, destroyer guns. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. Description. Naval strike. The carriers covered the Mariana's, PI Sea, Bismark Sea. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. 7% damage reduction with its light guns. Heavy TDs are best, but IC intensive. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. Check it out here. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Good news: it's better at dogfighting than the 1940 heavy fighter. 23. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. xoldfashionedx Research Scientist • 5 yr. I alternate between those two, recruiting. Strat bombers and heavy tank divisions. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. If you want to do navy the universal ships are light cruisers. Heavy tanks can mount the same cannons AND they have more breakthrough. New Germany Meta. Go to hoi4 r/hoi4. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. 1. 251 votes, 30 comments. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. and lost the Fuso to the USN destroyer screen. But in general, which is superior. Light cruisers can fill the role of destroyers or that of heavy cruisers. and just spam subs and maybe destroyers to get naval superiority. Go to hoi4 r/hoi4 • by DukeOfIncels65. but for making screens, use something with light attack. New Player Tutorials. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Doesnt seem to be mentioned by anyone else, but tanks are the best tank-counter imo. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. Fire Control 0. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. Strike fleets should help you achieve either one of those objectives. 2 HP. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. there is 3 important modules to a good spam destroyer design. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Tanicius. Heavy Battery II. The development of the torpedo gave rise to the Jeune École doctrine, which held. ) Once built, the AI can't distinguish between two ships of the same type. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. L. You pair this with patrols. Those will hunt down the submarine in no time. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. 1-Guard The Coasts. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Operating in squadrons of 6 on convoy escort. It does not change anything else. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. The problem is Meta and how mechanics work. Construction 1. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Bren Mk. 6x. Go to hoi4 r/hoi4 • by Mobius1424. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. You can never go wrong with torpedos and it always is a good idea to build screen with a. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Try it, give up on historic vs AI, I garauntee you will enjoy it. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. The purpose of infantry is to defend. The CLs should be well-rounded with radar and even more than one catapult. Now, the same analysis but for 1943 tech:. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. 68 Badges. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. 2. subs joining also mess with the engagement ranges and lead to you. You have to research that variant after researching the basic tank chassis. The cruisers kill enemy screen ships. 4 Mp/HP, and ~3. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Now all of them can pierce it, I end my anti-tank gun production because its useless. View community ranking In the Top 1% of largest communities on Reddit. 1% of largest communities on Reddit. 11. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Report. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. Ship Design. Playing as Canada and trying to serve their historical escort role. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. After the 5th their org should be down enough to run over. Swap all their car and motorized supports out for cav ones. This is because ships that can't hit other ships will run. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. Exploring the testing I have done to establish the best ships for surface combat. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. Never miss a thing. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. The cruisers kill enemy screen ships. Alex_brunius Field Marshal. Yes, adding super heavy TDs to infantry divisions is "best". 2 light cruisers are the same cost as a Heavy + destroyer, and the only. It's probably not the most effective, but it works in a pinch. It’s pretty simple, but takes focus to make it efficient. Win. Kill everything. SP AA and Tank Destroyers have less soft attack. Whereas, if you don’t need many torp destroyers. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Lewis Mk. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. And of course the piercing. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. 12mpg with 10 gallons is 120. If you’d rather use a more effective destroyer, that’s fine - it just means either that. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Naval bombers delete the screens, subs kill the convoys and capitals. Reply. Works best if you have yellow air. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). I decided to test out what anti air does exactly for a ship. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. 363K subscribers in the hoi4 community. k. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. CL spam is beyond stpuidly effective. g. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. even the. Build fast ships with Radar and spotter planes. It's a luxury problem but it can save a lot of unnecessary work, though. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. You are not detecting subs better with tactical bombers. Next, there is a specific limit for the number of equipment you cant type. I usually use the name of the class "retrofit. Roach destroyer spam always works due to random. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. In this video I look over the potential new naval meta. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. I stumbled into decision of which of the 2 choices I should pick as the US. Each hull type contains a number of module slots. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. 1, each battalion weighs 0. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. As you can see, the divisions cost the same. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. I don't get supremacy and neither win naval battles to weaken the enemy. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Jul 9, 2001 37. Howitzer have 2 uses. Content is available under Attribution-ShareAlike 3. 1. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. This is a very heavy assult infantry tenplate. 10 to 1 advantage easy. Report. If they hit 0 manpower before you you win. it's light cruisers that destroy screens a. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. Cold War: Iron Curtain is supported and in active development. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. Boost fascism in the USA. The attention this task entails obviously depends on which country the player is controlling. Their role is just to spread damage around, so that nothing gets sunk. The engine keeps them fast. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. Build nothing but military factories and stuff for ground troops. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. But you can't hit Screens with submarines. Except that ships don’t run out of fuel in HOI4. Atari774. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. They should have minimum guns, maximum engine and. One transport plane can support a weight of 2. Cruiser Hull: 2. g artillery, tank Destroyer, infantry, heavy tank divisions. Bad news: at 30%. Same result. Get your army ready and when the Japanese declare war, march northeast. Only 200 naval bombers can take part in a. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. Weird Stuff MP State of Decay 2. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. I've never been great at the naval side of HOI4 and haven't played a. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. DD and Naval Bomber spam. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. Also, investing in naval aviation might be worth it for extra anti ship. much everything, so you need light cruisers to do the heavy lifting. There is no point in adding more than three main batteries. Colosso95. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. Surface detection +5. In this video I look over the potential new naval meta. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. Please remember this video is not the be all end all, a. More speed and lower visibility is always good. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. It's a luxury problem but it can save a lot of unnecessary work, though. Used for balance. Have naval bombers over all air zones in the Mediterranean. 3. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). Result of strategic bomber spam as Germany. destroyers also get one shot by p. Destroyer are great against sub, but terrible at surface warfare. Mines. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. Jan 30, 2018; Add bookmark. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. They'll do the bulk of your ship damage for the first year or so. I didn't check Kamchatka to Alaska, but visually it looks even further away. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. variants) that can be produced by dockyards. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. I think battleships better than heavy cruisers.